Partnering with 79pxls. We designed, developed, and delivered an interactive experience for CNH headquarters in Chicago.

Using Unreal Engine 5 we were able to present several of the newest additions to the CNH vehicle roster in blisteringly high quality.

Once a brand is selected, the camera swings round to display the flagship equipment model where the user can trigger the surrounding LED video wall to play informational content, while the tabletop map runs custom animations of the flagship equipment at work, before moving onto the next brand.

CNH Interactive Experience

Our horror-survival game that's going to give the genre the TLC that it deserves!

Invited to a house party and now fighting for your life in the shadows... Have you got what it takes to prove humans should still be at the top of the food chain or are you just another meal waiting for their time?

A dark cave scene with a logo saying "The Unseen" in the centre
A dark cave scene with a logo saying "The Unseen" in the centre

The Unseen

This plugin provides a suite of nodes designed to ensure the integrity of your application. It achieves this by inspecting directory hashes comparing them with a set of known hashes taken from when your application is packaged using the built in utility widget tool (shown in the screenshot). This feature serves as a robust safeguard against file manipulation attempts by players. Additionally, it can be creatively used to create 'Easter eggs' for users who have not purchased your game, adding some extra fun to the mix.

Piracy Detection Plugin

Streamline your Unreal Engine projects with Screaming Cat Studios' Desktop Functions Plugin for Windows, featuring over 60 nodes for everything from setting system audio levels and file management to running scripts and accessing the clipboard.

Harnessing the power of Windows native functions has never been easier!

Desktop Functions Plugin

Safe Haven was created by our team in just 4 days!

Boasting over 90 billion triangles in the scene, the game would not have been possible without the use of Unreal Engine.

Safe Haven was designed around the theme of having a "wheel of misfortune" that was given to us. We ran with it and created a system that would apply de-buffs to the character. These included "Intoxication" which rotates the players controls "WASD" by 90 degrees.

SAFE HAVEN

We Have a few projects in the pipeline that we can't wait to share with the world so check back for updates!

Unannounced Projects